It has been two decades since Guitar Hero debuted across the Atlantic, offering everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who's nailed the epic four-minute guitar solo in front of a packed crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to a song. Every sequence corresponded to particular chords, producing the feel of an authentic live show.
Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar franchise which made a significant impact for many of the artists featured, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the initial financial challenges in securing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We rerecorded every song because the dollar figure was so high,” he explains. “Even with the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when the game took off, and record sales and radio play were going up, everyone wanted to participate.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the music they loved. It evolved into a multigenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls how the series brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Generally such music was considered music that was past it, but then once it got included in the title and teenagers were finding it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It gave all our music a new life.”
In 2008, the band's first record remained not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on Never Too Late on the tour bus, and several recognized us from Guitar Hero,” he notes.
Major Band Titles and Lasting Impact
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their studio albums. It moved more than 500,000 copies in its first week, while demand for their songs rose of up to 40% during an era when the music business was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. The song is difficult even in expert mode, not to mention played at increased tempo while hitting a single one of its near 4,000 notes. The streamer claimed it took months of practice to accomplish.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, it doesn't imply you should use actual weapons and enlist,” notes musician the artist.
DragonForce had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I recall our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing right ahead of the headliners at the event.”
In fact, DragonForce’s exposure via the game was so immense that it has threatened to overshadow everything else accomplishments. Recently, the song was used in a trailer for a major film. “In the past I thought differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy from the Iconic Controller
Top-tier marketing, be it for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “That thrill of performing as a rock star in the spotlight. Since the beginning, the creators felt that humans have a natural human desire to create songs, and their goal was to use technology to allow people to do it”.
Most installments were released in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival several years later.
Titles such as Clone Hero and newer releases have kept the community active, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun production on their first music game. The initial creators are participating in advisory roles. Is the world ready to embrace another game following the classic?
“We thought such titles could be like Madden allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to continue for future fans.”